Having gone to school for 4 years to get into the field of 3D for a job, I have gone almost 5 months without touching any of my 3D related programs. I am a bit disappointing, but I honestly burnt myself out on them, not to mention the result of being unsuccessful finding a job that dealt with it as well as not feeling my skills were up to spec where I wanted to be. I have had computer issues galore, the programs themselves have been doing funny things, life has required me to not focus to much on it as well. I have an excuse for everything, but in the end, I was just burnt out with it and didnt feel I should continue on the path I had chosen. It had gotten me nowhere, but alas, its what I enjoy and I have been feeling that itch to try again.

Brings me to now. I am planning on retrying again. I have many training videos that I plan on rewatching, though I am planning on changing my workflow a bit here. Before, I would work almost non stop on something, sometimes literally for 8 hours a day straight. I realize how wrong I was to do this. This was the way I burnt myself out, all work and no play makes jack a dull boy. So I am switching things up a bit. I am planning on working in maybe half hour to an hour long increments. The length shall be dependent on how intense of a time I am having with the project, the harder and more focused I have to be on it, the sooner I shall take a break. Breaks lasting for about the same time I work on something, thinking at most to be a half hour or 45 minutes.

Anyway, back to what I plan on doing. I am once again going to be delving back into Architectural Visualization. I shall be starting small with a simple clock of sorts. This will be the type of clock you would see in a study, library or even on a shelf in the living room. One similar to the photo below.

I have made some very general notes on the specific sections that will need to be modeled separately for this to be completed in a timely manner.

Starting at the bottom. The part colored in blue is a very simple base which can be easily copied over to create the other side. With that created, its an easy enough fix to cut those roughly in half, edit the inside edge shapes a bit and extrude and weld the center section between them which will give me the over all base.

Now the overall shape of the main clock box will be a simple box with a rounded top. Could create this a few ways, hinge from edge on the top, or just model a cylinder and delete half of it. Overall a very very basic shape.With the basic box created you then need to go and inset the edges a bit to give you the outer shell of this. Then extrude or delete the middle edges as it is a door for the front and is not needed at all. Or better yet, just detach that face and use it for the door mesh. Just would need to recreate the edge faces for the surface then inset and bevel out the lower shape and the actual clock edges. The detail work is mostly spline work and should not take too long once the shape is drawn out. Its at this point I might take some liberty with the design and change it up slightly, shall see once I get there.

As for how long this will take to get done? To hell if I know, I have tried created time lines in the past and something always goes wrong, so this piece will get done when it gets done. As I work on it I shall post blogs about the production of it, as this will be an addition to some models that I already have up for sale. Not sure if this will be a free model or if I will charge for it or not. I will decide that once I figure out if I like the work I had done or not. If I dont like it I will likely just make it a free model for download via my turbosquid account. If I do like it, then I shall work out a price point I think is fair and work from there.

This shall be modeled to scale, as such, the dimensions are on the image file for the notes.

Look for more here soon! (hopefully)